
A train with 8 cars and no personell can become an Express, but it seems easier with the adjustments. To make record times, use fast engines, add speed increasing personell, and limit the train to few cars. There are suggestions that the engine *must* be the fastest available, but that is not clear to me as a certainty. There is some confusion as to the formal requirements to qualify for Express status (not to be confused with the setting to carry only Express goods that the player can set) but it appears to require that a particular engine set a record round-trip time for the route. Developers have said Passengers and Mail pay a 10% premium to travel by Express. "If the train can gain formal "Express" status (lightining bolt icon in the train list) they pay a premium, too. The word on what has been speculated, claimed, and hoped to be true: And yes, any good used by a city are sold and paid for.Getting Express status is not well documented. Attach to a big city where all the fright goes so you can run express lines into the city proper. Stockpile for when a city grows and now you can ship in sugar. Have a bunch of raw materials out in the countryside? Ship them all into a WH and then have some separate trains bring them into the cities.
By default, they will hold only 20 of a good, but you can set it to 99.Īs for uses, think of them repositories.

One important aspect I often forget is that if you send a good to a warehouse, you need to tell the WH to hold it. I have learned how to use warehouses pretty well.įirst off, while you can place them anywhere except inside a city, they will connect to anything they are next too and will automatically take from resources or sell to cities. Mostly you learn from watching Youtube videos and/or experimentation. Tinjaw: Where do I find the manual to find out how to properly use (connect) warehouses? No manual for this game that I know of.
